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Aminet 43 (2001)(GTI - Schatztruhe)[!][Jun 2001].iso
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Emerald.lha
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Emerald
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guide.doc
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2001-04-21
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non limited version of Emerald is ©Copyrighted Joar Berntsen.
Introduction
------------
games and simple graphical effects in a window,
to use when your listening to music
or anything else on your workbench.
Requirements
------------
-An Amiga with workbench.
-aga, or aga Emulation. ecs version is not tested but works on aga
-any kind of music. (Emerald does not interfere with sound output)
Installation
-----------
nothing special, since its one independent executable
and you can run it by cli or wb.
Features
--------
* Is in a window on the workbench and therefore multitasks
* Picks out colors from your palette on every effect modes
* Uses random variable allocation to avoid
repeatedness(the same, over and over again)
* changes menu after wich mode is on.
* has many options for certain modes that strenghtens durability
* very few games have a scoring system, I dont make games
for competition, just fun.
* does not need to obtain pens, it tries to
find adequate colors instead.
* and the things I forgot.
Modes
-----
Every mode has its own options set, and only the options
of the engaged mode will be shown.
modes with "UC!" markings are Under Construction, and I reccomend
you not selecting them, because they're incomplete and may contain
bugs.
if you see a "-" or "*" in the menu, that means:
- = one or more suboptions for the option above
* = an independent switch set in the current menu, there are never
only one
I will skip modes under construction (UC!)
Waveznake
*********
a convolment of My 2 first modes.
not much to look at,but good for
relax situations.
Points
******
My favourite. The posibilities of the options
is endless. Your interaction with the mouse is
especially fun.
Right Force
***********
Basic "How much power do you need to hit" game
controls:
hold down down arrow or mousebutton to increase power
Face
****
I've never seen an eyes(follow the mouse) program
with a mouth , so I made this.
Zoom
****
Ever wanted to know the exact postion of a pixel?
Would you like to know how an icon is built up?
then you can use this tool.
controls:
arrow keys to magnify or shrink
arrow keys in conjunction with R-Alt to add or subtract pixels
Magicsquare
***********
If you leave this mode with the pixel draw option,
it will make a (beatifull)mandela picture.
I always forget how nice this mode is.
Colorcycling
************
Games often use colorfades and such,so why not on workbench.
note:
all colors will be stored first and restored if you
change mode or quit,however if you run a palette
program, complications may occur, also if you
have 2 or more of Emerald runned in colorcycling.
your colors wont be changed as long as you dont
have colorcycling on both.
Picture
*******
a range of precoded presets,filled with random variables.
I have made the code in a matter that makes it easy to
add new drawing routines, That means I will, if i dont
get killed :)
because of the routines, the menu reacts slowly so have patience.
Gamez
*****
2 small games
surviver
--------
avoid the blocks using the arrow keys
target
------
click on the blocks before they disappear
Poker
*****
I have always wanted to make a poker game with
AI(Artificial intelligence) players.
I wondered if I was able to code it, and when
I got the main pieces at place, it was easy
to outsmart the AIs. But now I hardly ever win
a pot.
I've noticed on other poker games that
you can bluff out the AIs with big raisings,
but you ought to be careful here.
this clone is turned based.
cards:
value
2-9 = 2-9 -low
0 = 10
J = 11 -Jack-
Q = 12 -Queen-
K = 13 -King-
A = 14 or 1 -Ace- -high
sort
D = Diamond -low
H = Hearts
C = Club
S = Spade -high
rules:
If you know yatsy, then poker is easy.
- if you have 2 or more of a number/symbol
or - 2 of one num/sym and 2/3 of another
or - all cards in one sort ie: (S)pade
or - all cards in runs ie: 8 9 0 J Q or A 2 3 4 5
or - the 2 above simultaneously
then you have something.
and its evaluated like this,
from lowest to highest
1 pair = 2
2 pairs = 2+2
3 of a kind = 3
straight = a run ie: 2-6
flush = one sort
full house = 2+3
straight flush = a run and one sort
4 of a kind = 4
royal flush = a run from 0(10) to A in one sort
snake
*****
dont make a clone without adding a new feature,
this mode should reflect that.
WARNING!:
the zoom feature in this mode may not be suitable for
people with epileptics or similar, I get rather dizzy
myself sometimes :)
FireWorks <NEW!
*********
i've seen many fireworks clones, and I wanted to make 1
myself, here's the result for now.
controls:
Space premeturly sets of any rocket wich is launching.
Colorlines
**********
Not long ago, I downloaded Colorlines from Aminet recent,
I just had to make a clone the day after, so I could
play it on my workbench, but it doesnt have the same rules yet
but the Idea is still fun.
FF8 Cards
*********
If you have played Final fantasy IIV, you should know the rules
for this Idea. The "card" game illustrates that everything has
its weak sides, and its easy to learn. In this clone, There are
different gametypes, and you can put a card over your own cards.
I would guess that the Idea is copyrighted Square, but it cant
be that strict.
thats the modes for this version, enjoy
and dont be afraid to select options in the menu, a mode may not
be anything until you do, IE: poker and colorlines. no option
will format your harddisk.
I strongly reccomend you to play around with Points, its a very
sought out mode.
troubleshooting
---------------
I have not tried the ecs version on a real ecs Amiga
its therefore very important that you send me a mail
and explain exactly what happens.
I cant hear you if you curse infront of your screen :)
Thanks for reading.